Nice little touches, like the replacement of the usual point system with military ranks, and some informative notes not directly related to the story add a lot to the gameplay. Saving two worlds, getting involved in the story of Arthur, Merlin and the Holy Grail is surely a time-consuming task, so expect to spend a good amount of time on this game. During your adventure you will visit wonderfully detailed locations, meet heroes of legend, and will be very busy becoming one yourself. As scary as this situation is, soon you will find out that you have much more to worry about than mere survival. The story starts out with you as a soldier and your buddies waiting for ambush in your tent, somewhere in Vietnam. A gripping story combining Arthurian myth and modern-day events, GKW's sophisticated prose, puzzles that are agreeable to beginner adventurers as well as die hard IF fans, and a healthy dose of humour are the trademarks of this game. Possibly the last commercially sold interactive fiction game, Once and Future will likely remain memorable for several reasons. Uncontested winner of the “longest time in development” award for an IF title, Once and Future is a top-notch game by Gary Kevin “Whizzard” Wilson (GKW).įirst announced as Avalon in 1993, the author put the estimated development time at “two months.” Five years later, in 1998, the game was released as shareware by Cascade Mountain Publishing (CMP), to huge critical acclaim from the IF community, although some felt that the game did not exactly live up to its five-year hype.
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